##Week16
##week16-0_sample
準備上課環境
0.freeglut,記得lib\libglut32.a
1.Opencv,記得 ADD PATH
2.重開 CodeBlocks, , Setting-Compiler 裡要改3個地方
-compiler 的include 要加入C:\OpenCV2.1\include
-linker 的 lib要加入C:\OpenCV2.1\lib
-linker 的設定,要加入cv210 cxcore210 highgui210
3.file-new-project,GLUT專案week16-0_sample
接下來要看課本程式
到https://jsyeh.org/3dcg10/下載 data win32 兩個都要解壓縮把data放進win32裡面
點開Projection.exe
##week16-1_sample_glutLOOKAT1.file-new-project,GLUT專案week16-1_sample_glutLOOKAT
2.要改resize()函式,加上gluLookAt()函式就可以看著左上那個圓球
現在要做另一個修改,想要在按按鍵時看不同的地方
先把剛剛加的第39行註解掉,再到static void key
if(key=='1')看左上方
if(key=='3')看右上方
##week16-2_glutReshapeFunc_gluPerspective_gluLoojAt
請先看課本Projection.exe的範例
gluPerspective(視角,長寬比,z近,x遠)
fovy field of view in y 視角
aspect ratio 長寬比
我們將要寫個程式,11行+8行,做出透視投影
1.file-new-project,GLUT專案week16-2_glutReshapeFunc_gluPerspective_gluLoojAt
2.貼上11行程式碼
3.在int main()裡加入 glutReshapeFunc(reshape);
4.寫自己的 void reshape(int w,int h){....}
5.加入glutInitWindowSize(300,600);
1.file-new-project,GLUT專案week16-3_myTexture_idi_id2_glBindTexture
2.貼上week05_rotating_earth_main.cpp的程式碼
3.修改程式碼
#include <opencv/highgui.h> ///使用 OpenCV 2.1 比較簡單, 只要用 High GUI 即可
#include <opencv/cv.h>
#include <GL/glut.h>
GLUquadric * quad = NULL; ///todo: 要有一顆指標
int id1,id2;
int myTexture(char * filename)
{
IplImage * img = cvLoadImage(filename); ///OpenCV讀圖
cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩 (需要cv.h)
glEnable(GL_TEXTURE_2D); ///1. 開啟貼圖功能
GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖ID
glGenTextures(1, &id); /// 產生Generate 貼圖ID
glBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖ID
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖T, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖S, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); /// 貼圖參數, 放大時的內插, 用最近點
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); /// 貼圖參數, 縮小時的內插, 用最近點
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
///再貼上10行GLUT程式 (不要貼剛剛的程式)
float angle = 0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glEnable(GL_DEPTH_TEST);
glBindTexture(GL_TEXTURE_2D, id2);
glBegin(GL_POLYGON);
glTexCoord2f(0,0); glVertex2f(-1,+1);
glTexCoord2f(0,1); glVertex2f(-1,-1);
glTexCoord2f(1,1); glVertex2f(+1,-1);
glTexCoord2f(1,0); glVertex2f(+1,+1);
glEnd();
glBindTexture(GL_TEXTURE_2D, id1);
glPushMatrix();
glRotatef(90, 1, 0, 0);
glRotatef(angle++, 0, 0, 1);
gluSphere(quad, 0.5, 30, 30); ///glutSolidTeapot( 0.3 );
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char*argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutInitWindowSize(500,500);
glutCreateWindow("week05");
glutIdleFunc(display);
glutDisplayFunc(display);
id2 = myTexture("C:/background.jpg");
id1 = myTexture("c:/earth.jpg");
quad = gluNewQuadric(); ///todo:把這顆指標,指好
gluQuadricTexture(quad, 1);///todo: 做好地球的貼圖
glutMainLoop();
}
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