##week13-1_glm_gundam_keyboard_angleID_mouse_motion_angle
先設定好環境
0. freeglut 安裝(拉到桌面),再把 lib的 libfreeglut.a 複製成 libglut32.a
1.安裝OpenCV
2.重開CodeBlocks,Setting-Compiler 要改3個地方
(1)C:\OpenCV2.1\include
(2)C:\OpenCV2.1\lib
(3)cv210 cxcore210 highgui210
接下來再把 GitHub的程式倉庫下載下來,
week12-3_glm_gundam_keyboard_angleID_mouse_motion_angle 拿來改
0.更改目錄名、.cbp檔檔名、Title
(1)week12-3複製目錄,改目錄名為:
week13-1_glm_gundam_keyboard_angleID_mouse_motion_angle
(2)把.cbp檔,改檔名為
week13-1_glm_gundam_keyboard_angleID_mouse_motion_angle
(3)用Notepad++開.cbp檔,改Title為
week13-1_glm_gundam_keyboard_angleID_mouse_motion_angle,並把對應目錄改好
(4)CodeBlocks File-Open
week13-1_glm_gundam_keyboard_angleID_mouse_motion_angle
1.更改程式碼:
```cpp
///float angle = 0, da=1; ///剛剛的舊程式碼
float angle[20]={};///20個角度都改成0
int angleID=0;///可以是角度0、角度1、角度2
int oldX=0,oldY=0;
void motion(int x,int y){///加入mouse motion對應函式
angle[angleID]=y;///當我們的mouse motion時,y座標 對應角度
oldX=x;
oldY=y;
glutPostRedisplay();
}
void mouse(int button,int state,int x,int y){
oldX=x;
oldY=y;
}
void keyboard(unsigned char key ,int x,int y){
if(key=='0') angleID=0;
if(key=='1') angleID=1;
if(key=='2') angleID=2;
if(key=='3') angleID=3;
}///記得在int main()裡面加glutKeyBoardFunc(keyboard)
void display()
{
```
glPushMatrix();
///glTranslatef(....);///掛在肩上
glRotatef(angle[0],0,0,1);///(2)z軸轉
glTranslatef(0,-0.07,0);///(1)
drawUpperA();///(3)上手臂放好
glPushMatrix(); ///加這行, 讓它轉動
glTranslatef(-0.02,-0.09,0);///(3)再掛到上手臂的位置
glRotatef(angle[1],1,0,0);///(2)z軸轉
glTranslatef(0,-0.21,0);///(1)
drawLowerA();
glPopMatrix(); ///加這行, 讓它轉動
```
int main(int argc, char*argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week13-1 Gundam");
glutDisplayFunc(display);
glutIdleFunc(display); ///加這行, 讓它轉動
glutMotionFunc(motion);///滑鼠控制
glutMotionFunc(motion);///滑鼠控制
glutKeyboardFunc(keyboard);///week13-1新加的
```
##week13-2_FILE_fopen_fprintf_fscanf
1.把week13-1複製整個目錄,改目錄名、.cbp檔檔名、Notepad++改裡面的Title
2.要加FILE指標
```cpp
#include <stdio.h>
FILE * fin =NULL;
FILE * fout =NULL;
void motion(int x,int y){
angle[angleID]+=y-oldY;
oldX=x;
oldY=y;
glutPostRedisplay();
if(fout==NULL) fout=fopen("angle.txt","w+");
for(int i=0;i<20;i++){
printf("%.1f",angle[i]);
fprintf(fout,"%.1f",angle[i]);
}
printf("\n");
fprintf(fout,"\n");
}
```
你執行程式時,用mouse motion 一邊改變角度,一邊產生大量角度值
小黑關掉後可在目錄裡看到angle.txt,裡面就是剛剛印的一堆數值
```cpp
void keyboard(unsigned char key ,int x,int y){
if(key=='r'){
if(fout==NULL) fout=fopen("angle.txt","r");
for(int i=0;i<20;i++){
fscanf(fin,"%f",angle[i]);
}
glutPostRedisplay();
}
```
做出鋼彈身體
```cpp
GLMmodel *pmodel = NULL;
GLMmodel *handA = NULL;
GLMmodel *handB = NULL;
GLMmodel *upperA = NULL;
GLMmodel *lowerA = NULL;
GLMmodel *upperB = NULL;
GLMmodel *lowerB = NULL;
GLMmodel *body = NULL;
void drawBody(void)
{
if (!body) {
body = glmReadOBJ("data/body.obj");
if (!body) exit(0);
glmUnitize(body);
glmFacetNormals(body);
glmVertexNormals(body, 90.0);
}
glmDraw(body, GLM_SMOOTH | GLM_TEXTURE);
}
```
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glDisable(GL_TEXTURE_2D);
drawBody();
///glutSolidSphere(0.1,30,30);
glEnable(GL_TEXTURE_2D);
glColor3f(1,1,1);
glPushMatrix();
glTranslatef(-0.1,0,0);///掛在肩上
glRotatef(angle[0],0,0,1);///(2)z軸轉
轉動模型全身
```cpp
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glDisable(GL_TEXTURE_2D);
glPushMatrix();
glRotatef(angle[0],0,1,0);
drawBody();
glEnable(GL_TEXTURE_2D);
glColor3f(1,1,1);
glPushMatrix();
glTranslatef(-0.1,0,0);///掛在肩上
glRotatef(angle[1],0,0,1);
glRotatef(angle[2],1,0,0);
glTranslatef(0,-0.07,0);///(1)
drawUpperA();///(3)上手臂放好
glPushMatrix(); ///加這行, 讓它轉動
glTranslatef(-0.02,-0.09,0);///(3)再掛到上手臂的位置
glRotatef(angle[3],1,0,0);///(2)z軸轉
glTranslatef(0,-0.21,0);///(1)
drawLowerA();
glPopMatrix(); ///加這行, 讓它轉動
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
```
沒有留言:
張貼留言