Week08
- https://jsyeh.org/3dcg10/點開下載window.zip和data,zip還有source
- 兩個解壓縮後把data資料夾放進window夾裡面
分析一下 data.zip裡面的檔案 解壓縮
-AI.mtl看到裡面 Ka Kd對應打光的material
-AI.obj裡面很多內容
-#代表註解
-可以再引用另一個mtl檔
-v 代表頂點 後面有座標x y z
-f 代表面 face 或 facet 後面有頂點的編號
-g 代表 gruop - 桌面安裝freeglut把lib的libfreeglut.a複製改名成libglut32.a
File-NewProject,GLUT專案week08_sample - File-NewProject,GLUT專案week08-1_glm_gundam
要把source.zip裡面的glm.h glm.c都copy到你的專案資料夾,把glm.c改檔名成glm.cpp
在專案裡,按右鍵Add Files 把glm.cpp加入專案
把 main.cpp裡,改成11行 GLUT的簡單程式碼 - #include <GL/glut.h>
- void display()
- {
- glutSolidTeapot(0.3);
- glutSwapBuffers();
- }
- int main(int argc,char*argv[])
- {
- glutInit(&argc,argv);
- glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
- glutCreateWindow("week04 mouse glScalef");
- glutDisplayFunc(display);
- glutMainLoop();
- }
- 再把gundam模型(Gundam.mtl Gumdam.obj)加進去你的專案目錄裡的data資料夾
- 要把專案的共作執行目錄,換成小數點
- 要把 桌面 複製到freeglut-MinGW-3.0.0-1.mp\freeglut\bin\freeglut.dll專案目錄裡
- main.cpp再加入讀模型的程式碼
- 程式碼:
- #include <GL/glut.h>
- #include "glm.h"
- GLMmodel * pmodel = NULL;
- void drawmodel(void)
- {
- if (!pmodel) {
- pmodel = glmReadOBJ("data/Gundam.obj");
- if (!pmodel) exit(0);
- glmUnitize(pmodel);
- glmFacetNormals(pmodel);
- glmVertexNormals(pmodel, 90.0);
- }
- glmDraw(pmodel, GLM_SMOOTH | GLM_MATERIAL);
- }
- void display()
- {
- glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
- drawmodel();
- glutSwapBuffers();
- }
- int main(int argc,char*argv[])
- {
- glutInit(&argc,argv);
- glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
- glutCreateWindow("week08-1_again");
- glutDisplayFunc(display);
- glutMainLoop();
- }
- week08-2_glm_gundam_opencv_texture
- 安裝opencv2.1記得要 add path ,不要改目錄
- 關閉重開codeblocks(才會把path設定設好。要記得存檔)
- file-new-project, glut專案week08-2_glm_gundam_opencv_texture
- 重做剛剛的 glm.h glm.cpp放到目錄裡把Gundam.obj Gundam.mtl及新的Diffuse.jpg都放到專案的data目錄裡
- 要把專案的共作執行目錄,換成小數點
- 要把 桌面 複製到freeglut\bin\freeglut.dll專案
- 貼上貼圖18行程式碼
- 另外,在glutMainLoop();
```cpp
myTexture("data/Diffuse.jpg")
glutMainLoop(); - Setting-Compiler要加入OpenCV相關的 3個設定
- -compiler的include要加入 C:\OpenCV2.1\include
-linker的lib要加入C:\OpenCV\lib
-linker設定 ,要加入cv210 cxcore210 highgui210 - 改一下glmDraw(pmodel,GLM_SMOOTH|GLM_MATERIAL|GLM_TEXTURE);
- 程式碼:
- #include <opencv/highgui.h> ///使用 OpenCV 2.1 比較簡單, 只要用 High GUI 即可
- #include <opencv/cv.h>
- #include <GL/glut.h>
- int myTexture(char * filename)
- {
- IplImage * img = cvLoadImage(filename); ///OpenCV讀圖
- cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩 (需要cv.h)
- glEnable(GL_TEXTURE_2D); ///1. 開啟貼圖功能
- GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖ID
- glGenTextures(1, &id); /// 產生Generate 貼圖ID
- glBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖ID
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖T, 就重覆貼圖
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖S, 就重覆貼圖
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); /// 貼圖參數, 放大時的內插, 用最近點
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); /// 貼圖參數, 縮小時的內插, 用最近點
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
- return id;
- }
- #include <GL/glut.h>
- #include "glm.h"
- GLMmodel * pmodel = NULL;
- void drawmodel(void)
- {
- if (!pmodel) {
- pmodel = glmReadOBJ("data/Gundam.obj");
- if (!pmodel) exit(0);
- glmUnitize(pmodel);
- glmFacetNormals(pmodel);
- glmVertexNormals(pmodel, 90.0);
- }
- glmDraw(pmodel, GLM_SMOOTH | GLM_MATERIAL|GLM_TEXTURE);
- }
- void display()
- {
- glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
- drawmodel();
- glutSwapBuffers();
- }
- int main(int argc,char*argv[])
- {
- glutInit(&argc,argv);
- glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
- glutCreateWindow("week08-1_again");
- glutDisplayFunc(display);
- myTexture("data/Diffuse.jpg");
- glutMainLoop();
- }
- week08-3_glm_gundam_opencv_texture_lighting
- File-NewProject,GLUT專案
- 在專案目錄裡,加入data目錄 ,裡面有Gundam.obj Gunfam.mtl Diffuse.jpg三個檔案
- 在專案目錄裡,加入glm.h glm.cpp freeglut.dll三個檔案
- 最後,在main.cpp裡,貼入week08-2_glm_gundam_opencv_texture的程式碼
- 再加入week08-0_sample裡的打光lighting程式碼8行陣列+12+2行的函示呼叫
- 程式碼:
- ///先把 week08-1_glm_gundam 的程式貼上來
- ///等一下, 要再加貼圖的 18行程式
- #include <opencv/highgui.h> ///使用 OpenCV 2.1 比較簡單, 只要用 High GUI 即可
- #include <opencv/cv.h>
- #include <GL/glut.h>
- int myTexture(char * filename)
- {
- IplImage * img = cvLoadImage(filename); ///OpenCV讀圖
- cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩 (需要cv.h)
- glEnable(GL_TEXTURE_2D); ///1. 開啟貼圖功能
- GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖ID
- glGenTextures(1, &id); /// 產生Generate 貼圖ID
- glBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖ID
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖T, 就重覆貼圖
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖S, 就重覆貼圖
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); /// 貼圖參數, 放大時的內插, 用最近點
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); /// 貼圖參數, 縮小時的內插, 用最近點
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
- return id;
- }
- #include <GL/glut.h>
- #include "glm.h"
- GLMmodel * pmodel = NULL;
- void drawmodel(void)
- {
- if (!pmodel) {
- pmodel = glmReadOBJ("data/Gundam.obj");
- if (!pmodel) exit(0);
- glmUnitize(pmodel);
- glmFacetNormals(pmodel);
- glmVertexNormals(pmodel, 90.0);
- }
- glmDraw(pmodel, GLM_SMOOTH | GLM_TEXTURE);
- }
- float angle = 0; ///加這行, 讓它轉動
- void display()
- {
- glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
- glPushMatrix(); ///加這行, 讓它轉動
- glRotatef(angle++, 0, 1, 0); ///加這行, 讓它轉動
- drawmodel(); //glutSolidTeapot( 0.3 );
- glPopMatrix(); ///加這行, 讓它轉動
- glutSwapBuffers();
- }
- const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f };
- const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
- const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
- const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };///加這行, 讓它轉動
- const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f };
- const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f };
- const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
- const GLfloat high_shininess[] = { 100.0f };
- int main(int argc, char*argv[])
- {
- glutInit(&argc, argv);
- glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
- glutCreateWindow("week08 Gundam");
- glutDisplayFunc(display);
- glutIdleFunc(display); ///加這行, 讓它轉動
- myTexture("data/Diffuse.jpg");
- glEnable(GL_DEPTH_TEST);
- glDepthFunc(GL_LESS);
- glEnable(GL_LIGHT0);
- glEnable(GL_NORMALIZE);
- glEnable(GL_COLOR_MATERIAL);
- glEnable(GL_LIGHTING);
- glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
- glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
- glLightfv(GL_LIGHT0, GL_POSITION, light_position);
- glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
- glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
- glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
- glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
- glutMainLoop();
- }
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