#期中考題https://jsyeh.org/gl/
1.open GLUT new file week06-0_sample
2.open GLUT new file week06-1_lighting
3.貼上11行
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot( 0.3 );
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week06 lighting");
glutDisplayFunc(display);
glutMainLoop();
}
4.copy const
const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };
const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };
5.copy12+2line before main loop
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
6.茶壺呈現昏暗 改light position 為-57.改diffuse 改變光的顏色8.https://jsyeh.org/3dcg10/
windows light material
data
9. open GLUT new file week06-2_lighting_glNormal3f
copy-1
10.加 float angle = 0;///轉動
glPushMatrix();
glRotatef(angle++, 0, 1, 0); ///y軸
glBegin(GL_POLYGON);
glNormal3f(0, 0, 1);
glVertex2f(-1,-1);
glVertex2f(+1,-1);
glVertex2f(+1,+1);
glVertex2f(-1,+1);
glEnd();
glPopMatrix();
glutIdleFunc(display)
11. open GLUT new file week06-3_glm_obj_model
copy 11lines
download source.zip open transformation glm.h glm.c in notepad
12.put glm.h in桌面\week06-3_glm_obj_model
put glm.c and rename as glm.cpp
13.add file glm.cpp
#include "glm.h"
GLMmodel * pmodel = NULL;
void
drawmodel(void)
{
if (!pmodel) {
pmodel = glmReadOBJ("data/Al.obj");
if (!pmodel) exit(0);
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel, 90.0);
}
glmDraw(pmodel, GLM_SMOOTH | GLM_MATERIAL);
}
drawmodel();取代//glutSolidTeapot( 0.3 );
14.複製data到freeglut bin
15. week06-3_glm_obj_model_light_again 示範16.上傳github -3只留cpp h
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