#week12-1_glm_gundam_handA_handB
先設定好環境
1.freeglut
2.安裝openCV2.1 add PATH, C:\OpenCV2.1目錄
3.重開CB,Setting-Compiler,3個設定
-Search directiories的 Compiler 對應
C:\OpenCV2.1\include
-Search directiories的 Linker 對應
C:\OpenCV2.1\lib
-Linker setting 要加 cv210 cxcore highgui210
再把GitHub 的程式下載 (兩種下載法 1.Git指令 2. Download )
再把Week11-2_glm_gundam_opencv_texture_lighting 拿來改
1.week11-2複製目錄,改名為week12-1_glm_gundam_handA_handB
2.用,cbp檔改檔名為week12-1_glm_gundam_handA_handB.cbp
3.用Notepad++開.cbp檔,Title為 week12-1_glm_gundam_handA_handB 並把對應目錄改好
4.CBs File-Open week12-1_glm_gundam_handA_handB
要修改的程式: 今天考試的T-R-T 設定正確
技巧1:把擋住的,註解掉.把旋轉,註解掉
技巧2:把用來對照的座標原點 , 用gluySolidSphere(0.1, 30, 30)
-兩隻旋轉手臂
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glDisable(GL_TEXTURE_2D);
///myBody(); (先註解掉)
glutSolidSphere(0.1, 30, 30); ///灰色的圓球
glEnable(GL_TEXTURE_2D);
glColor3f(1,1,1);
glPushMatrix(); ///加這行, 讓它轉動
glTranslatef(0.3, 0.3, 0);
glRotatef(angle++, 0, 0, 1); ///(2)對z轉
glTranslatef(0, -0.3, 0); ///(1)把旋轉軸,放在正中心
drawHandB(); //drawmodel(); //glutSolidTeapot( 0.3 );
glPopMatrix(); ///加這行, 讓它轉動
glPushMatrix(); ///加這行, 讓它轉動
glTranslatef(-0.3, 0.3, 0);
glRotatef(-angle++, 0, 0, 1); ///(2)對z轉
glTranslatef(0, -0.3, 0); ///(1)把旋轉軸,放在正中心
drawHandA(); //drawmodel(); //glutSolidTeapot( 0.3 );
glPopMatrix(); ///加這行, 讓它轉動
glutSwapBuffers();
}
#week12-2_glm_gundam_upper_lower
事先準備:開啟Maya,把handA.obj 讀入, 切割出 upper.obj 和 lower.obj
再把week12-1_glm_gundam_handA_handB 拿來改
1.week12-1複製目錄,改名為week12-2_glm_gundam_upper_lower
2.用,cbp檔改檔名為week12-2_glm_gundam_upper_lower.cbp
3.用Notepad++開.cbp檔,Title為 week12-2_glm_gundam_upper_lower 並把對應目錄改好
加程式
```cpp
GLModel * uppperA = NULL;
GLModel * lowerA = NULL;
```
再把void drawHandA() 複製成 void drawUppperA() , void drawUppperB()
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