# Week15
#week15-1_PlaySound
- 原來程式碼改
- ```cpp
#include <windows.h>
```cpp
int main(...)
{
PlaySound("C:/mykbeat.wav",NULL,SND_ASYNC);
}``` - 改程式碼
- PlaySound("C:/Do.wav",NULL,SND_SYNC);
- PlaySound("C:/Re.wav",NULL,SND_SYNC);
- PlaySound("C:/Mi.wav",NULL,SND_SYNC);
- PlaySound("C:/Fa.wav",NULL,SND_SYNC);
- PlaySound("C:/Sol.wav",NULL,SND_SYNC);
- PlaySound("C:/mykbeat.wav",NULL,SND_ASYNC);
- 程式碼:
- #include <windows.h>
- /*
- * GLUT Shapes Demo
- *
- * Written by Nigel Stewart November 2003
- *
- * This program is test harness for the sphere, cone
- * and torus shapes in GLUT.
- *
- * Spinning wireframe and smooth shaded shapes are
- * displayed until the ESC or q key is pressed. The
- * number of geometry stacks and slices can be adjusted
- * using the + and - keys.
- */
- #ifdef __APPLE__
- #include <GLUT/glut.h>
- #else
- #include <GL/glut.h>
- #endif
- #include <stdlib.h>
- static int slices = 16;
- static int stacks = 16;
- /* GLUT callback Handlers */
- static void resize(int width, int height)
- {
- const float ar = (float) width / (float) height;
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-ar, ar, -1.0, 1.0, 2.0, 100.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity() ;
- }
- static void display(void)
- {
- const double t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
- const double a = t*90.0;
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glColor3d(1,0,0);
- glPushMatrix();
- glTranslated(-2.4,1.2,-6);
- glRotated(60,1,0,0);
- glRotated(a,0,0,1);
- glutSolidSphere(1,slices,stacks);
- glPopMatrix();
- glPushMatrix();
- glTranslated(0,1.2,-6);
- glRotated(60,1,0,0);
- glRotated(a,0,0,1);
- glutSolidCone(1,1,slices,stacks);
- glPopMatrix();
- glPushMatrix();
- glTranslated(2.4,1.2,-6);
- glRotated(60,1,0,0);
- glRotated(a,0,0,1);
- glutSolidTorus(0.2,0.8,slices,stacks);
- glPopMatrix();
- glPushMatrix();
- glTranslated(-2.4,-1.2,-6);
- glRotated(60,1,0,0);
- glRotated(a,0,0,1);
- glutWireSphere(1,slices,stacks);
- glPopMatrix();
- glPushMatrix();
- glTranslated(0,-1.2,-6);
- glRotated(60,1,0,0);
- glRotated(a,0,0,1);
- glutWireCone(1,1,slices,stacks);
- glPopMatrix();
- glPushMatrix();
- glTranslated(2.4,-1.2,-6);
- glRotated(60,1,0,0);
- glRotated(a,0,0,1);
- glutWireTorus(0.2,0.8,slices,stacks);
- glPopMatrix();
- glutSwapBuffers();
- }
- static void key(unsigned char key, int x, int y)
- {
- switch (key)
- {
- case '1':
- PlaySound("Do.wav",NULL,SND_ASYNC);
- break;
- case '2':
- PlaySound("Re.wav",NULL,SND_ASYNC);
- break;
- case '3':
- PlaySound("Mi.wav",NULL,SND_ASYNC);
- break;
- case 27 :
- case 'q':
- exit(0);
- break;
- case '+':
- slices++;
- stacks++;
- break;
- case '-':
- if (slices>3 && stacks>3)
- {
- slices--;
- stacks--;
- }
- break;
- }
- glutPostRedisplay();
- }
- static void idle(void)
- {
- glutPostRedisplay();
- }
- const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f };
- const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
- const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
- const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };
- const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f };
- const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f };
- const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
- const GLfloat high_shininess[] = { 100.0f };
- /* Program entry point */
- int main(int argc, char *argv[])
- {
- /*PlaySound("C:/Do.wav",NULL,SND_SYNC);
- PlaySound("C:/Re.wav",NULL,SND_SYNC);
- PlaySound("C:/Mi.wav",NULL,SND_SYNC);
- PlaySound("C:/Fa.wav",NULL,SND_SYNC);
- PlaySound("C:/Sol.wav",NULL,SND_SYNC);
- PlaySound("C:/mykbeat.wav",NULL,SND_ASYNC);*/
- glutInit(&argc, argv);
- glutInitWindowSize(640,480);
- glutInitWindowPosition(10,10);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
- glutCreateWindow("GLUT Shapes");
- glutReshapeFunc(resize);
- glutDisplayFunc(display);
- glutKeyboardFunc(key);
- glutIdleFunc(idle);
- glClearColor(1,1,1,1);
- glEnable(GL_CULL_FACE);
- glCullFace(GL_BACK);
- glEnable(GL_DEPTH_TEST);
- glDepthFunc(GL_LESS);
- glEnable(GL_LIGHT0);
- glEnable(GL_NORMALIZE);
- glEnable(GL_COLOR_MATERIAL);
- glEnable(GL_LIGHTING);
- glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
- glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
- glLightfv(GL_LIGHT0, GL_POSITION, light_position);
- glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
- glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
- glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
- glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
- glutMainLoop();
- return EXIT_SUCCESS;
- }
- #week15-2_PlaySound_empty
- 程式碼全部刪掉
- #include <windows.h> int main() { PlaySound("Do.wav",NULL,SND_SYNC); }
- 程式碼:
#include <windows.h>
#include <stdio.h>
int main()
{
///PlaySound("C:/Do.wav",NULL,SND_SYNC);
PlaySound("mykbeat.wav",NULL,SND_SYNC);
printf("請輸入一個整數: ");
int n;
scanf("%d",&n);
}
- #week15-3_CM3_MCI
- ```cpp
#include <CM3_MCI.h> //雙引號,很像之前"glm.h"
CM3_MCI myMP3;//宣告一個物件變數 - 在main()裡 ```cpp
- 程式碼:
- #include <windows.h>
- #include <stdio.h>
- int main()
- {
- ///PlaySound("C:/Do.wav",NULL,SND_SYNC);
- PlaySound("mykbeat.wav",NULL,SND_SYNC);
- printf("請輸入一個整數: ");
- int n;
- scanf("%d",&n);
- }
int main(...)
{
myMP3.Load("song.mp3");
myMP3.Play();
...
}
- week15-4_mouse_montion_translatef_rotate
- 貼上11行程式
- 目標:先能移動 旋轉 陣列
- 滑鼠移動物件顯示座標位址
- 程式碼:
///貼上11行程式 ,目標:先能移動 旋轉 陣列 #include <GL/glut.h> #include <stdio.h>///printf() float angleX[10]={},angleY[10]={};///陣列 float teapotX=0,teapotY=0; void display(){ glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glutSolidSphere(0.02,30,30);///秀出中心點 glPushMatrix(); glTranslatef(teapotX,teapotY,0); glutSolidTeapot(0.3); glPopMatrix(); glutSwapBuffers(); } int oldX=0,oldY=0; void mouse(int button,int state,int x,int y){ oldX=x; oldY=y; } void motion(int x,int y){ teapotX += (x-oldX)/150.0; teapotY += (y-oldY)/150.0; printf("glTranslatef(%.3f,%.3f,0);\n",teapotX,teapotY); oldX=x; oldY=y; glutPostRedisplay(); } int main(int argc, char *argv[]) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); glutCreateWindow("week15-4"); glutDisplayFunc(display); glutMouseFunc(mouse); glutMotionFunc(motion); glutMainLoop(); } - 把程式碼改成設置圓點在茶壺端來讓它旋轉
- 程式碼:///貼上11行程式 ,目標:先能移動 旋轉 陣列#include <GL/glut.h>#include <stdio.h>///printf()float angleX[10]={},angleY[10]={};///陣列float teapotX=0,teapotY=0;///第3-4周教的技巧void display(){glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);glutSolidSphere(0.02,30,30);///秀出中心點glPushMatrix();///glTranslatef(teapotX,teapotY,0);glRotatef(angleX[0],0,0,1);glTranslatef(-0.520,-0.133,0);glutSolidTeapot(0.3);glPopMatrix();glutSwapBuffers();}int oldX=0,oldY=0;void mouse(int button,int state,int x,int y){oldX=x;oldY=y;}void motion(int x,int y){///teapotX += (x-oldX)/150.0;///teapotY += (y-oldY)/150.0;///printf("glTranslatef(%.3f,%.3f,0);\n",teapotX,teapotY);angleX[0]+=(x-oldX);oldX=x;oldY=y;glutPostRedisplay();}int main(int argc, char *argv[]){glutInit(&argc, argv);glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);glutCreateWindow("week15-4");glutDisplayFunc(display);glutMouseFunc(mouse);glutMotionFunc(motion);glutMainLoop();}
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