#week11-0_sample
0.安裝freeglut,把lib/libfreeglut.a複製成libglut32.a
1.File-New-Project,GLUT專案 #week11-0_sample
#week11-1_TRT_again
1.File-New-Project,GLUT專案 #week11-1_TRT_again
2.把上週 week10-1_glutWireCube_myBody_myArm 程式貼來用
3.要用剛剛交的[小考T-R-T轉動],來做修改
#week11-2_obj_gundam_opencv_texture_lighting
0.安裝OpenCV 2.1 小心!Add PATH,用預設目錄
1.重開CodeBlocks,Setting-Compiler裡要改3個地方
接下來,再把GitHub的程式倉庫下載下來,
week09-1_glm_gundam_opencv_texture_lighting拿來用,複製成
week11-2_glm_gundam_opencv_texture_lighting
有兩種下載法。
第一種是用Git Bash下指令
-cd desktop
-git clone https://github.com/shushu921218/2024graphicsa
-cd 2024graphicsa
-start . 開檔案總管,把week09-1目錄複製到桌面,再改目錄名
第二種作法,在GitHub網站
https://github.com/shushu921218/2024graphicsa點綠色的Code的Download ZIP再解壓縮,也能把week09-1目錄拉到桌面
File-Open開桌面week11-2_glm_gundam_opencv_texture_lighting裡面的
再改week11-2_glm_gundam_opencv_texture_lighting.cbp
開起來後,再改專案的Title變成week11-2_glm_gundam_opencv_texture_lighting
#Maya 切割、匯出OBJ
要有Autodesk的帳號
#繼續修改week11-2_glm_gundam_opencv_texture_lighting
1.把剛剛的hand A.obj hand A.mtl hand B.obj hand B.mtl 放到data目錄
2.改程式GLMmodel * pmodel = NULL;改成
'''cpp
GLMmodel * pmodel = NULL;
GLMmodel * hand A = NULL;
GLMmodel * hand B = NULL;
'''
再做修改void drawmodel(){...}複製2段程式
裡面的pmodel也
從week11-1複製程式碼,空心變實心才能正確打光
把貼圖功能先關掉,不然會被手的黑色貼圖汙染
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