第一步:建立專案
安裝freegut, 把lib\libferrglut.a複製成libglut32.a
再把上週的程式碼貼上
改程式碼
用myBody myArm
#include <GL/glut.h>
void myBody(){
glPushMatrix();
glColor3f(1, 0, 0);///紅色的
glutWireCube(0.6);
glPopMatrix();
}
void myArm()
{
glPushMatrix();
glColor3f(0, 1, 0);///綠色的
glScalef(1, 0.4,0.4);
glutWireCube(0.3);
glPopMatrix();
}
float angle = 0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
myBody();
glPushMatrix();
glRotatef(angle++, 0, 0, 1);
myArm();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char*argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week10");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
加上這行: glTranslatef(0.15, 0, 0);
#include <GL/glut.h>
void myBody()
{
glPushMatrix();
glColor3f(1, 0, 0);///紅色的
glutWireCube(0.6);
glPopMatrix();
}
void myArm()
{
glPushMatrix();
glColor3f(0, 1, 0);///綠色的
glScalef(1, 0.4,0.4);
glutWireCube(0.3);
glPopMatrix();
}
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
myBody();
glPushMatrix();
glTranslatef(0.3,0.3,0);
glRotatef(angle++,0,0,1);
glTranslatef(0.15,0,0);
myArm();
glPushMatrix();
glTranslatef(0.15,0,0);
glRotatef(angle++,0,0,1);
glTranslatef(0.15,0,0);
myArm();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char*argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week10");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
手臂旋轉
#include <GL/glut.h>
void myBody()
{
glPushMatrix();
glColor3f(1, 0, 0);///紅色的
glutWireCube(0.6);
glPopMatrix();
}
void myArm()
{
glPushMatrix();
glColor3f(0, 1, 0);///綠色的
glScalef(1, 0.4,0.4);
glutWireCube(0.3);
glPopMatrix();
}
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
myBody();
glPushMatrix();
glTranslatef(0.3,0.3,0);
glRotatef(angle++,0,0,1);
glTranslatef(0.15,0,0);
myArm();
glPushMatrix();
glTranslatef(0.15,0,0);
glRotatef(angle++,0,0,1);
glTranslatef(0.15,0,0);
myArm();
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.3,0.3,0);
glRotatef(angle++,0,0,1);
glTranslatef(-0.15,0,0);
myArm();
glPushMatrix();
glTranslatef(-0.15,0,0);
glRotatef(angle++,0,0,1);
glTranslatef(-0.15,0,0);
myArm();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char*argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week10");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
#include <GL/glut.h>
void myBody()
{
glPushMatrix();
glColor3f(1, 0, 0);///紅色的
glutWireCube(0.6);
glPopMatrix();
}
void myArm()
{
glPushMatrix();
glColor3f(0, 1, 0);///綠色的
glScalef(1, 0.4,0.4);
glutWireCube(0.3);
glPopMatrix();
}
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
myBody();
glPushMatrix();
glTranslatef(0.3,0.3,0);
glRotatef(angle,0,0,1);
glTranslatef(0.15,0,0);
myArm();
glPushMatrix();
glTranslatef(0.15,0,0);
glRotatef(angle,0,0,1);
glTranslatef(0.15,0,0);
myArm();
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.3,0.3,0);
glRotatef(angle,0,0,1);
glTranslatef(-0.15,0,0);
myArm();
glPushMatrix();
glTranslatef(-0.15,0,0);
glRotatef(angle,0,0,1);
glTranslatef(-0.15,0,0);
myArm();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
void motion(int x, int y){
angle = x;
glutPostRedisplay();
}
int main(int argc, char*argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week10");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutIdleFunc(display);
glutMainLoop();
}
#include <GL/glut.h>
void myBody()
{
glPushMatrix();
glColor3f(1, 0, 0);///紅色的
glutWireCube(0.6);
glPopMatrix();
}
void myArm()
{
glPushMatrix();
glColor3f(0, 1, 0);///綠色的
glScalef(1, 0.4,0.4);
glutWireCube(0.3);
glPopMatrix();
}
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
myBody();
glPushMatrix();
glTranslatef(0.3,0.3,0);
glRotatef(-angle,0,0,1);
glTranslatef(0.15,0,0);
myArm();
glPushMatrix();
glTranslatef(0.15,0,0);
glRotatef(-angle,0,0,1);
glTranslatef(0.15,0,0);
myArm();
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.3,0.3,0);
glRotatef(-angle,0,0,1);
glTranslatef(-0.15,0,0);
myArm();
glPushMatrix();
glTranslatef(-0.15,0,0);
glRotatef(-angle,0,0,1);
glTranslatef(-0.15,0,0);
myArm();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
void motion(int x, int y){
angle = x;
glutPostRedisplay();
}
int main(int argc, char*argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week10");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutIdleFunc(display);
glutMainLoop();
}
開頭新增:#include <mmsystem.h> PlaySound("C:/horse.wav",NULL, SND_ASYNC);
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