#week10-1_glutWireCube_myBody_myArm
0.安裝freeglut,把lib/libfreeglut.a複製成libglut32.a
1.File-New-Project,GLUT專案week10-1_glutWireCube_myBody_myArm
2.貼上上週的week09-3_glutWireTeapot_glutWireCube_glutWireSphere的程式碼
3.要把void display()改寫一下,呼叫myBody() myArm()
'''cpp
void myBody()
{
glPushMatrix();
glColor3f(1,0,0);//紅色的
glutWireCube(0.6);///myBody();
glPopMatrix();
}
void myArm()
{
glPushMatrix();
glColor3f(0,1,0);//綠色的
glScalef(1,0.4,0.4);///myArm();
glutWireCube(0.3);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
myBody();
myArm();
glutSwapBuffers();
}
int main(int argc, char*argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week10-1_glutWireCube_myBody_myArm");
glutDisplayFunc(display);
glutMainLoop();
}
'''
#week10-2_rotate_myArm
1.File-New-Project,GLUT專案week10-1_glutWireCube_myBody_myArm
2.貼上week10-1的程式
3.float angle=0;//旋轉的角度
4.在main()加上glutIdleFunc(display);//有空就旋轉
5.在display()裡,myArm()前後,要加上glPushMatrix(); glPopMatrix();和glRotatef(angle++,0,0,1);
'''cpp
void myBody()
{
glPushMatrix();
glColor3f(1,0,0);
glutWireCube(0.6);///myBody();
glPopMatrix();
}
void myArm()
{
glPushMatrix();
glColor3f(0,1,0);
glScalef(1,0.4,0.4);///myArm();
glutWireCube(0.3);
glPopMatrix();
}
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
myBody();
glPushMatrix();
glRotatef(angle++,0,0,1);
myArm();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char*argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week10");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
'''
#week10-3_rotate_translate_myArm
1.File-New-Project,GLUT專案week10-3_rotate_translate_myArm
2.貼上week10-2的程式
3.加上glTranslatef(0.15,0,0);
'''cpp
void myBody()
{
glPushMatrix();
glColor3f(1,0,0);
glutWireCube(0.6);///myBody();
glPopMatrix();
}
void myArm()
{
glPushMatrix();
glColor3f(0,1,0);
glScalef(1,0.4,0.4);///myArm();
glutWireCube(0.3);
glPopMatrix();
}
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
myBody();
glPushMatrix();
glRotatef(angle++,0,0,1);
glTranslatef(0.15,0,0);///把旋轉中心,放在畫面的正中心
myArm();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char*argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week10");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
'''
#week10-4_translate_rotate_translate_myArm
1.File-New-Project,GLUT專案week10-4_translate_rotate_translate_myArm
2.貼上week10-3的程式
3.加上最後一行glTranslatef(0.3,0.3,0); 放最上面 掛上去
'''cpp
void myBody()
{
glPushMatrix();
glColor3f(1,0,0);
glutWireCube(0.6);///myBody();
glPopMatrix();
}
void myArm()
{
glPushMatrix();
glColor3f(0,1,0);
glScalef(1,0.4,0.4);///myArm();
glutWireCube(0.3);
glPopMatrix();
}
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
myBody();
glPushMatrix();
glTranslatef(0.3,0.3,0);///(3)掛到肩上
glRotatef(angle++,0,0,1);///(2)旋轉
glTranslatef(0.15,0,0);///(1)把旋轉中心,放在畫面的正中心
myArm();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char*argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week10");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
'''
#week10-5_TRT_TRT_myArm
1.File-New-Project,GLUT專案week10-5_TRT_TRT_myArm
2.貼上week10-4的程式
3.把整套glPushMatrix(); glTranslatef(); glRotatef(); glTranslatef(); myArm(); 要插在中間
#week10-6_left_right_myArm
1.File-New-Project,GLUT專案week10-6_left_right_myArm
2.貼上week10-5的程式
#week10-7_mouse_motion_angle_myArm
1.File-New-Project,GLUT專案week10-7_mouse_motion_angle_myArm
2.貼上week10-6的程式
3.想要用mouse motion來操控,所以angle++都改成angle(不要++)
4.在main()加glutMotionFunc(motion);
5.加一個void motion(int x,int y)函式
'''cpp
void motion(int x.int y)
{
angle=x;
glutPostRedisplay();//告訴GLUT,貼上便利貼,請GLUT有空時,就要重畫面
}
'''
#week10-8_mouse_motion_angle_2_myArm
1.File-New-Project,GLUT專案week10-8_mouse_motion_angle_2_myArm
2.貼上week10-7的程式
3.把display()裡面的 左邊的 angle 改成 -angle (讓左右的角度,正負相反)
#week10-9_PlaySound
1.File-New-Project,GLUT專案week10-9_PlaySound
2.貼上week10-8的程式
3.在#include的地方,加上#include <mmystem.h>
4.在main()的第1行,加入PlaySound("C:/horse.wav",NULL,SND_ASYNC);
5.把horse.wav放在C:根目錄裡
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