#week09
#week09-0_sample
0. 桌面安裝 freeglut,把 lib 的l ibfreeglut.a複製成 libglut32.a
1.File-New-Project ,Glut 專案week09-0_smaple
##複習上週的week08-3_glm_guma_opencv_texture_lighting
要把環境設好:OpenCV
1.桌面有葉正聖老師上課軟體安裝openCV2.1
2.小心:Add Path
3.小心:不要改目錄
4.要重開Codeblocks
Codeblocks:Setting-Compiler 要加入新的 OpenCV 相關的3個設定
-compiler 的include 要加入C:\OpenCV2.1\include
-linker 的 lib要加入C:\OpenCV2.1\lib
-linker 的設定,要加入cv210 cxcore210 highgui210
要把上週的GitHub倉庫複製下來
0.安裝Git,開啟Git Bash小黑
1.cd desktop
2. git clone https://github.com/jsyeh/2024graphicsa
3. cd 2024graphicsa
4.start .
把上週的week08-3_glm_guma_opencv_texture_lighting開起來
1.File-Open,到那個目錄,點開.cbp(CodeBlocks Project檔)
2.Build&Run就可以!!!
0.把剛剛的專案,先關起來Close Project(這樣才不會被鎖)
1.目錄:把整個week08-3_glm_guma_opencv_texture_lighting複製到桌面的
week09-1_glm_guma_opencv_texture_lighting
2.檔案:把新目錄裡的專案檔week08-3_glm_guma_opencv_texture_lighting.cbp
改名為week09-1_glm_guma_opencv_texture_lighting.cbp
3.CodeBlocks File-Open開啟week09-1_glm_guma_opencv_texture_lighting.cbp檔
4.再把專案Title改成week09-1_glm_guma_opencv_texture_lighting
就是用Notepad++開啟week09-1_glm_guma_opencv_texture_lighting.cbp檔,把裡面的
week08-3都改成week09-1就好了記得存檔
##week09-2_glutSolidTeapot_glutSolid_glutSolidSphere
1.File-New-Project ,Glut 專案week09-2_glutSolidTeapot_glutSolid_glutSolidSphere
2.貼上 GLUT程式11行
3.換畫另外三個,左上,上,右上,使用期中考程式碼
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(-0.5,+0.3,0);
glutSolidTeapot(0.3);
glPopMatrix();
glPushMatrix();
glTranslatef(0.0,+0.3,0);
glutSolidCube(0.3);
glPopMatrix();
glPushMatrix();
glTranslatef(+0.5,+0.3,0);
glutSolidCube(0.3);
glutSolidSphere(0.3,30,30);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char*argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week09 Microsoft Visual Studio");
glutDisplayFunc(display);
glutMainLoop();
}
##week09-3_glutWireTeapot_glutWire_glutWireSphere
1.File-New-Project ,Glut 專案week09-3_glutWireTeapot_glutWire_glutWireSphere
2.貼上week09-3的程式
3.把三段,再複製到下面,並把下面修改程式碼
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(-0.5,+0.3,0);
glutSolidTeapot(0.3);
glPopMatrix();
glPushMatrix();
glTranslatef(0.0,+0.3,0);
glutSolidCube(0.3);
glPopMatrix();
glPushMatrix();
glTranslatef(+0.5,+0.3,0);
glutSolidCube(0.3);
glutSolidSphere(0.3,30,30);
glPopMatrix();
glPushMatrix();
glTranslatef(-0.5,-0.3,0);
glutWireTeapot(0.3);
glPopMatrix();
glPushMatrix();
glTranslatef(0.0,-0.3,0);
glutWireCube(0.3);
glPopMatrix();
glPushMatrix();
glTranslatef(+0.5,-0.3,0);
glutWireSphere(0.3,30,30);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char*argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week09 Microsoft Visual Studio");
glutDisplayFunc(display);
glutMainLoop();
}
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