##week09-0_sample
1. 桌面有「葉正聖老師上課用軟體」 freeglut 安裝(拉到桌面),再把 lib的 libfreeglut.a 複製成 libglut32.a
2. CodeBlocks File-New-Project, GLUT專案, week09-0_sample
##複習上週的week08-3_glm_gundam_opencv_texture
1. 要把環境裝好:OpenCV0.
2.小心 :Add PATH
3.小心:不要改目錄
4.關閉重開 CodeBlocks(才會把PATH設定好。要記得存檔)
CodeBlocks:Setting-Compiler
1.C:\OpenCV2.1\include
2.C:\OpenCV2.1\lib
3.cv210 cxcore210 highgui210
要把上周的Github倉庫複製下來
0. 安裝 Git ,開啟 Git Bash小黑
1.cd desktop
2.git clone https://github.com/11160871mcu/2024grapihcsa
3.cd 2024graphicsa
4.start .
把上週的week08-3_glm_gundam_opencv_texture開起來
1.File-Open,到那個目錄,點開.cbp(CodeBlocks Project檔)
2.Build&Run就可以了
##把剛剛的專案,變成week09-1_glm_gundam_opencv_texture
0.把剛剛的專案,先關起來Close Project(這樣才不會被擠)
1.目錄:把整個week08-3_glm_gundam_opencv_texture複製到桌面的
week09-1_glm_gundam_opencv_texture_lighting再把week
2.檔案:week08-3_glm_gundam_opencv_texture_lighting.cbp改檔名成
week09-1_glm_gundam_opencv_texture_lighting.cbp
3.CodeBlocks File-Open 開啟 week09-1_glm_gundam_opencv_texture_lighting.cbp檔
4.再把專案的Title用Notepad++開啟week09-1_glm_gundam_opencv_texture_lighting檔,把裡面的week08-3都改成week09-1就好了,記得存檔
5.再用CodeBlocks File-Open開它,就好了
為了騙得更徹底,記得用main.cpp裡的glutCreateWindow("week08 Gundam")改成
glutCreateWindow("week09-1 Gundam")改的更徹底
##week09-2_glutSolidTeapot_guldSolidCube_glutSolidSphere
1. File-Project,GLUT檔案
week09-2_glutSolidTeapot_guldSolidCube_glutSolidSphere
2.貼上11行程式(再新增三行):
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
///glutSolidTeapot(0.3);
///glutSolidCube(0.3);
glutSolidSphere(0.3,30,30);
glutSwapBuffers();
}
int main(int argc, char*argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week09 Microsoft Visual Studio");
glutDisplayFunc(display);
glutMainLoop();
}
3.畫另外3個,左上、上、右上,使用期中考教的程式碼:
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(-0.5,+0.3,0);
glutSolidTeapot(0.3);
glPopMatrix();
glPushMatrix();
glTranslatef(+0.0,+0.3,0);
glutSolidCube(0.3);
glPopMatrix();
glPushMatrix();
glTranslatef(+0.5,+0.3,0);
glutSolidSphere(0.3,30,30);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char*argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week09 Microsoft Visual Studio");
glutDisplayFunc(display);
glutMainLoop();
}
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