1.week10-1_glutWireCube_myBody_myArm
新增glut專案,貼上上周week09-3的程式碼
要把void display()改寫一下,呼叫myBody() myArm()
void myBody()
{
glPushMatrix();
glColor3f(1,0,0);
glutWireCube(0.6);///myBody()
glPopMatrix();
}
void myArm()
{
glPushMatrix();
glColor3f(0,1,0);
glScalef(1,0.4,0.4);
glutWireCube(0.3);
glPopMatrix();
}
2.week10-2_rotate_myArm
新增glut專案,貼上week10-1_glutWireCube_myBody_myArm的程式碼
外面加上float angle=0;//旋轉的角度
在main()加上glutIdleFunc(display);//有空就旋轉
在display()裡,myArm()的前後,要加上glPushMatrix() glPopMatrix()和glRotatef(angle++,0,0,1);
3.week10-3_rotate_translate_myArm
新增glut專案,貼上week10-2_rotate_myArm的程式碼
加上glTranslatef(0.15,0,0);
4.week10-4_translate_rotate_translate_myArm新增glut專案,貼上week10-3_rotate_translate_myArm的程式碼
加上最後一行glTranslatef(0.3,0.3,0);放最上面掛上去
5.week10-5_TRT_TRT_myArm新增glut專案,貼上week10-4_translate_rotate_translate_myArm的程式碼
把整套glPushMatrix() glTranslatef() glRotatef() glTranslatef() myArm() glPopMatrix()
6.week10-6_left_right_myArm7.week10-7_mouse_motion_angle_myArm
想要用mouse motion來操控,所以angle++都改成angle
在main()加glutMotionFunc(motion);
加一個void motion(int x,int y)函式
8.week10-8_mouse_motion_angle_2_myArm
把display()裡面的左邊的angle改成-angle
9.week10-9_PlaySound
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