1用上週的一行 下載freeglut 拉到桌面
2點開lib後將freeglut.a復製
3改名為libglut32.a (124KB)
到codeblock開新的專案 file > project
#include <GL/glut.h>
#include <stdio.h>
void mouse(int button, int state, int x, int y)
{
printf("%d %d %d %d\n", button, state, x, y);
}
void display()
{
glutSolidTeapot( 0.3 );
glutSwapBuffers();
}
int main(int argc, char*argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week03 mouse");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}
9.修改程式碼
#include <stdio.h>
void mouse(int button, int state, int x, int y)
{
///printf("%d %d %d %d\n", button, state, x, y);
if(state==GLUT_DOWN)
printf("glVertex2f((%d-150)/150.0, -(%d-150)/150.0);\n",x,y);
}
void display()
{
glutSolidTeapot( 0.3 );
glutSwapBuffers();
}
int main(int argc, char*argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week03 mouse");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}
10.到https://jsyeh.org/3dcg10/下載data win32
11.
解壓縮windows.zip再把data.zip解壓縮放到windows中
12.執行transformation13.開啟新專案檔名week03_mouse_glRotatef
14.改程式碼
#include <GL/glut.h>
#include <stdio.h>
float teapotX = 0, teapotY = 0;
void mouse(int button, int state, int x, int y)
{
teapotX=(x-150)/150.0;
teapotY= -(y-150)/150.0;
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(teapotX, teapotY, 0);
glutSolidTeapot( 0.3 );
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char*argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week03 mouse");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}
13.轉動有點像國中所學的安培右手定則可以利用右手比讚理解
對y軸轉比讚,對x軸轉要把拇指向右,對-y軸轉比倒讚,對
z軸轉 拇指指向鼻子
14.修改程式碼
#include <GL/glut.h>
#include <stdio.h>
float teapotX = 0, teapotY = 0;
float angle = 0;
void mouse(int button, int state, int x, int y)
{
teapotX=(x-150)/150.0;
teapotY= -(y-150)/150.0;
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 0 ,0, 1);///對z軸轉
glutSolidTeapot( 0.3 );
glPopMatrix();
glutSwapBuffers();
}
void motion(int x, int y)
{
angle = x;
display();
}
int main(int argc, char*argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week03 mouse");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
15.新增專案 week03_mouse_translate_rotate
打程式碼
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