2024年3月7日 星期四

肥胖人生week3

 1用上週的一行 下載freeglut 拉到桌面






2點開lib後將freeglut.a復製

3改名為libglut32.a (124KB)


到codeblock開新的專案 file > project

4點開GLUT

5檔名為week03_mouse




6將連結貼上
7.改程式碼 執行
8.在修改一次
#include <GL/glut.h>
#include <stdio.h>
void mouse(int button, int state, int x, int y)
{
    printf("%d %d %d %d\n", button, state, x, y);
}
void display()
{
    glutSolidTeapot( 0.3 );
    glutSwapBuffers();
}
int main(int argc, char*argv[])
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week03 mouse");
    glutDisplayFunc(display);
    glutMouseFunc(mouse);

    glutMainLoop();
}


9.修改程式碼
#include <stdio.h>
void mouse(int button, int state, int x, int y)
{
    ///printf("%d %d %d %d\n", button, state, x, y);
    if(state==GLUT_DOWN)
        printf("glVertex2f((%d-150)/150.0, -(%d-150)/150.0);\n",x,y);
}
void display()
{
    glutSolidTeapot( 0.3 );
    glutSwapBuffers();
}
int main(int argc, char*argv[])
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week03 mouse");
    glutDisplayFunc(display);
    glutMouseFunc(mouse);

    glutMainLoop();
}


10.到https://jsyeh.org/3dcg10/下載data win32
11.
解壓縮windows.zip再把data.zip解壓縮放到windows中
12.執行transformation

13.開啟新專案檔名week03_mouse_glRotatef

14.改程式碼
#include <GL/glut.h>
#include <stdio.h>
float teapotX = 0, teapotY = 0;
void mouse(int button, int state, int x, int y)
{
    teapotX=(x-150)/150.0;
    teapotY= -(y-150)/150.0;
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glTranslatef(teapotX, teapotY, 0);
        glutSolidTeapot( 0.3 );
    glPopMatrix();
    glutSwapBuffers();
}
int main(int argc, char*argv[])
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week03 mouse");
    glutDisplayFunc(display);
    glutMouseFunc(mouse);

    glutMainLoop();
}

13.轉動有點像國中所學的安培右手定則可以利用右手比讚理解
    對y軸轉比讚,對x軸轉要把拇指向右,對-y軸轉比倒讚,對
    z軸轉 拇指指向鼻子

14.修改程式碼
#include <GL/glut.h>
#include <stdio.h>
float teapotX = 0, teapotY = 0;
float angle = 0;
void mouse(int button, int state, int x, int y)
{
    teapotX=(x-150)/150.0;
    teapotY= -(y-150)/150.0;
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glRotatef(angle, 0 ,0, 1);///對z軸轉
        glutSolidTeapot( 0.3 );
    glPopMatrix();
    glutSwapBuffers();
}
void motion(int x, int y)
{
    angle = x;
    display();
}
int main(int argc, char*argv[])
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week03 mouse");
    glutDisplayFunc(display);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);



    glutMainLoop();
}

15.新增專案 week03_mouse_translate_rotate
打程式碼
    




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