2024年3月28日 星期四

week06(有考題網址),重要(有模型導入,跟maya有關)

 

https://jsyeh.org/gl/

必背10行程式碼

glPushMatrix();//備份矩陣
    glTranslatef(x,y,z);//移動
    glRotatef(angle,x,y,z);//轉動
    glScalef(x,y,z);//縮放
    glBegin(GL_POLYGON);//開始畫
        glColor3f(r,g,b);//色彩
        glTexCoord2f(tx,ty);//貼圖座標
        glNormal3f(nx,ny,nz);//打光的法向量
        glVertex2f(x,y);//頂點
    glEnd();//結束畫
glPopMatrix();//還原矩陣



#include <GL/glut.h>

///#include <opencv/highgui.h>

void display()

{

    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);

    glutSolidTeapot(0.3);

    glutSwapBuffers();

}


const GLfloat light_ambient[]  = { 0.0f, 0.0f, 0.0f, 1.0f };

const GLfloat light_diffuse[]  = { 1.0f, 1.0f, 1.0f, 1.0f };

const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };

const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };


const GLfloat mat_ambient[]    = { 0.7f, 0.7f, 0.7f, 1.0f };

const GLfloat mat_diffuse[]    = { 0.8f, 0.8f, 0.8f, 1.0f };

const GLfloat mat_specular[]   = { 1.0f, 1.0f, 1.0f, 1.0f };

const GLfloat high_shininess[] = { 100.0f };


int main(int argc, char*argv[])

{


    glutInit(&argc,argv);

    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);

    glutCreateWindow("week06 lighting");

    glutDisplayFunc(display);


      glEnable(GL_DEPTH_TEST);

    glDepthFunc(GL_LESS);


    glEnable(GL_LIGHT0);

    glEnable(GL_NORMALIZE);

    glEnable(GL_COLOR_MATERIAL);

    glEnable(GL_LIGHTING);


    glLightfv(GL_LIGHT0, GL_AMBIENT,  light_ambient);

    glLightfv(GL_LIGHT0, GL_DIFFUSE,  light_diffuse);

    glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);

    glLightfv(GL_LIGHT0, GL_POSITION, light_position);


    glMaterialfv(GL_FRONT, GL_AMBIENT,   mat_ambient);

    glMaterialfv(GL_FRONT, GL_DIFFUSE,   mat_diffuse);

    glMaterialfv(GL_FRONT, GL_SPECULAR,  mat_specular);

    glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);


    glutMainLoop();

}   ///亮茶壺




#include <GL/glut.h>

///#include <opencv/highgui.h>

float angle = 0;///想讓東西轉動

void display()

{

    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);

    glPushMatrix();

        glRotatef(angle++,0,1,0);

        glBegin(GL_POLYGON);

            glNormal3f(0, 0, 1);

            glVertex2f(-1,-1);

            glVertex2f(+1,-1);

            glVertex2f(+1,+1);

            glVertex2f(-1,+1);

        glEnd();

        glutSolidTeapot(0.3);

    glPopMatrix();

    glutSwapBuffers();

}


const GLfloat light_ambient[]  = { 0.0f, 0.0f, 0.0f, 1.0f };

const GLfloat light_diffuse[]  = { 1.0f, 1.0f, 0.0f, 1.0f };

const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };

const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };


const GLfloat mat_ambient[]    = { 0.7f, 0.7f, 0.7f, 1.0f };

const GLfloat mat_diffuse[]    = { 0.8f, 0.8f, 0.8f, 1.0f };

const GLfloat mat_specular[]   = { 1.0f, 1.0f, 1.0f, 1.0f };

const GLfloat high_shininess[] = { 100.0f };




int main(int argc, char*argv[])

{


    glutInit(&argc,argv);

    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);

    glutCreateWindow("week06 lighting");

    glutDisplayFunc(display);

    glutIdleFunc(display);///記得家


    glEnable(GL_DEPTH_TEST);

    glDepthFunc(GL_LESS);


    glEnable(GL_LIGHT0);

    glEnable(GL_NORMALIZE);

    glEnable(GL_COLOR_MATERIAL);

    glEnable(GL_LIGHTING);


    glLightfv(GL_LIGHT0, GL_AMBIENT,  light_ambient);

    glLightfv(GL_LIGHT0, GL_DIFFUSE,  light_diffuse);

    glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);

    glLightfv(GL_LIGHT0, GL_POSITION, light_position);


    glMaterialfv(GL_FRONT, GL_AMBIENT,   mat_ambient);

    glMaterialfv(GL_FRONT, GL_DIFFUSE,   mat_diffuse);

    glMaterialfv(GL_FRONT, GL_SPECULAR,  mat_specular);

    glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);


    glutMainLoop();

}   ///黃色旋轉茶壺



void

drawmodel(void)

{

    if (!pmodel) {

pmodel = glmReadOBJ("data/porsche.obj");

if (!pmodel) exit(0);

glmUnitize(pmodel);

glmFacetNormals(pmodel);

glmVertexNormals(pmodel, 90.0);

    }


    glmDraw(pmodel, GLM_SMOOTH | GLM_MATERIAL);

}

下載下來的data複製一份貼到freeglut的bin裡面


#include <GL/glut.h>
#include "glm.h"
GLMmodel * pmodel = NULL;
void

drawmodel(void)

{

    if (!pmodel) {

pmodel = glmReadOBJ("data/porsche.obj");

if (!pmodel) exit(0);

glmUnitize(pmodel);

glmFacetNormals(pmodel);

glmVertexNormals(pmodel, 90.0);

    }



    glmDraw(pmodel, GLM_SMOOTH | GLM_MATERIAL);

}
///#include <opencv/highgui.h>
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    drawmodel();///glutSolidTeapot(0.3);
    glutSwapBuffers();
}
int main(int argc, char*argv[])
{
    ///IplImage * img = cvLoadImage("c:/image.jpg");
    ///cvShowImage("opencv",img);
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week06_glm_obj_model");
    glutDisplayFunc(display);
    glutMainLoop();
}




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