啵咕咕的筆記WEEK05
## 安裝OPEN CV
桌面,上課用軟體
! ADD OPENCV TO....path
!裝在預設
!裝完重開codeblock
!設定setting compiler加入3個設定
!search目錄linker lib
!linker 設定三檔名 cv210 cxcore210 highgui210
#week05-1_opencv.cpp
抓圖片丟C:\image.jpg
new empty file
#include<opencv/highgui.h>
int main()
{
IplImage * img = cvLoadImage("c:/image.jpg");
cvShowImage("week05", img);
cvWaitKey(0);
}
#week05-3
moodle連結+剛剛的+myTexture("c:image.jpg");
#week05-4 背景
void display裡+
glBegin(GL_POLYGON);
glTexCoord2f(0,0); glVertex2f(-1,-1);
glTexCoord2f(0,1); glVertex2f(-1,+1);
glTexCoord2f(1,1); glVertex2f(+1,+1);
glTexCoord2f(1,0); glVertex2f(+1,-1);
glEnd();
#week05-5earth
#include <opencv/highgui.h> ///使用 OpenCV 2.1 比較簡單, 只要用 High GUI 即可
#include <opencv/cv.h>
#include <GL/glut.h>
GLUquadric * quad = NULL;
int myTexture(char * filename)
{
IplImage * img = cvLoadImage(filename); ///OpenCV讀圖
cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩 (需要cv.h)
glEnable(GL_TEXTURE_2D); ///1. 開啟貼圖功能
GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖ID
glGenTextures(1, &id); /// 產生Generate 貼圖ID
glBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖ID
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖T, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖S, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); /// 貼圖參數, 放大時的內插, 用最近點
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); /// 貼圖參數, 縮小時的內插, 用最近點
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
float angle = 0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_DEPTH_TEST);
glPushMatrix();
glRotatef(90, 1, 0, 0);
glRotatef(angle++, 0, 0, 1);
gluSphere(quad, 1, 30, 30);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit( &argc, argv );
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week05 texture again");
glutIdleFunc(display);
glutDisplayFunc(display);
myTexture("c:/earth.jpg");
quad = gluNewQuadric();
gluQuadricTexture(quad, 1);
glutMainLoop();
}
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