2024年3月14日 星期四

Week04 放大縮小、旋轉









加上float angle=0

glPushMatrix()

glRotatef(angle,0,0,1)

glPopMatrix()

void motion(int x,int y)

glutMotionFunc(motion)












void display()
{
    glClearColor(1.0,0.0,0.9,1.0);
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glScalef(s,s,s);
        glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();
}

void motion(int x,int y)
{
    s=1+(x-150)/150.0;
    display();
}







void mouse(int button, int state, int x, int y)
{
    oldX=x;
}
void motion(int x,int y)
{
     angle+=(x-oldX);
     oldX=x;
     display();
}
void keyboard(unsigned char key,int x,int y)
{
    printf("key: %c x: %d  y: %d\n",key,x,y);
}

int main(int argc, char*argv[])
{
    glutKeyboardFunc(keyboard)
    glutMouseFunc(mouse)
    glutMotionFunc(motion)
}





自己旋轉

void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)
    glPushMatrix()
        glRotatef(angle++,0,0,1)
        glutSolidTeapot(0.3)
    glPopMatrix()
    glutSwapBuffers()
}





void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glClearColor(1.0,1.0,0.9,1.0);
        glTranslatef(0.8,0,0);
        glRotatef(angle++,0,0,1);
        glScalef(0.3,0.3,0.3);
        glColor3f(0,1,0);
        glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();
}





旋轉360
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glRotatef(angle++,0,0,1);
        glTranslatef(0.8,0,0);
        glScalef(0.3,0.3,0.3);
        glColor3f(0,1,0);
        glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();
}
交換紅色部分

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