#week04
0.安裝freeglut, 重複之前的動作
1.week04_mouse_glScalef
2.加十行程式
3.乾淨背景
glClearColor(1.0, 1.0, 0.9, 1.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
4.貼上周的rotate motion指令
float angle = 0;
void motion(int x, int y)
{
angle = x;
display();
}
glutMotionFunc(motion);
glRotatef(angle, 0, 0, 1);
glutSolidTeapot( 0.3 );
5.加scale指令
float s = 1;
glScaled(s, s, s);
s = 1 + (150)/150.0;
6.new project week04_keyboard_mouse_motion
7.貼上十行
8.void keyboard
9.加
glutMouseFunc(mouse);
glutMotionFunc(motion);
void mouse(int button, int state, int x, int y)
{
oldX = x;
}
void motion(int x, int y)
{
angle += (x-oldX);
oldX = x;
display();
}
10.加
glPushMatrix();
glRotatef(angle, 0, 0, 1);
glutSolidTeapot( 0.3 );
glPopMatrix();
11.開啟https://jsyeh.org/3dcg10/
download data win32
open transformation
12.new project week04_translate_rotate_scale
13.貼上上一個 刪一點
14.加 glutIdleFunc(display);angle++
15.右邊
glTranslatef(0.8, 0, 0);
變小
glScalef(0.3, 0.3, 0.3);
16.顏色
glClearColor( 0.0, 1.0, 0.9, 1.0);
glColor3f(1, 0, 0);
17.new project week04_rotate_translate_scale
18.兩行交換
glRotatef(angle++, 0, 0, 1);
glTranslatef(0.8, 0, 0);
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