主題: 貼圖 Texture
OpenCV 安裝
下載OpenCV-2.1.0-win32-vs2008
1 選2或3選項別選第1個
2 安裝在預設的目錄
3 安裝完,重開CodeBlocks(讓編譯器讀到檔案)
4 Settings->Compiler 要加3個設定
4.1 search目錄 Compiler的 include目錄 加C:\OpenCV2.1\include
4.2 search目錄 Linker 的 lib目錄 加C:\OpenCV2.1\lib
4.3 加入Linker設定的 3個檔名 cv210 cxcore210 highgui210
week05-1_opencv.cpp
功能是開啟圖檔
1.把下載的圖存到C槽
#include <opencv/highgui.h>
int main()
{///Intel performance library
IplImage * img = cvLoadImage("c:/image.png");
cvShowImage("week05", img);
cvWaitKey(0);
}
1. 去https://jsyeh.org/3dcg10/下載windows跟data檔案
2.執行Texture.exe
///glTexCoord2f(tx, ty)貼圖座標
week05_opencv_cvLoadImage
功能是開圖片檔跟GLUT專案結合
1. 開GLUT專案並取成week05_opencv_cvLoadImage
2. 貼上11行GLUT程式跟3行OpenCV程式
#include <GL/glut.h>
#include <opencv/highgui.h>
void display(){
glClear(GL_COLOR_BUFFER_BIT |GL_DEPTH_BUFFER_BIT);
glutSolidTeapot( 0.3 );
glutSwapBuffers();
}
int main(int argc, char*argv[])
{
IplImage * img = cvLoadImage("c:/image.png");
cvShowImage("opencv", img);
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week05");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
week05_opencv_opengl_myTexture
功能是在茶壺上有剛才開啟的圖片
1. 開GLUT專案並取成week05_opencv_opengl_myTexture
2. 去老師Github借程式碼先貼18行程式碼
3. 再貼10行GLUT程式並加上呼叫myTexture()函式
///先貼18行程式碼
#include <opencv/highgui.h> ///使用 OpenCV 2.1 比較簡單, 只要用 High GUI 即可
#include <opencv/cv.h>
#include <GL/glut.h>
int myTexture(char * filename)
{
IplImage * img = cvLoadImage(filename); ///OpenCV讀圖
cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩 (需要cv.h)
glEnable(GL_TEXTURE_2D); ///1. 開啟貼圖功能
GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖ID
glGenTextures(1, &id); /// 產生Generate 貼圖ID
glBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖ID
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖T, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖S, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); /// 貼圖參數, 放大時的內插, 用最近點
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); /// 貼圖參數, 縮小時的內插, 用最近點
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
///再貼10行GLUT並呼叫myTexture()函式
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot( 0.3 );
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit( &argc, argv );
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week05");
glutDisplayFunc(display);
myTexture("c:/image.png");
glutMainLoop();
}
week05_opencv_opengl_myTexture_glTexCoord2f
功能是在茶壺上跟背景圖都有剛才開啟的圖片
1. 開GLUT專案並取成week05_opencv_opengl_myTexture_glTexCoord2f
2. 貼上week05_opencv_opengl_myTexture程式並新增課本4行程式
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_POLYGON);
glTexCoord2f(0,0); glVertex2f(-1,-1);
glTexCoord2f(0,1); glVertex2f(-1,1);
glTexCoord2f(1,1); glVertex2f(1,1);
glTexCoord2f(1,0); glVertex2f(1,-1);
glEnd();
glutSolidTeapot( 0.3 );
glutSwapBuffers();
}
week05_rotating_earth
功能是製作會旋轉的地球儀
0.把下載的滿版地球圖存到C槽取名成earth
1. 開GLUT專案並取成week05_rotating_earth
2. 貼上week05_opencv_opengl_myTexture程式
3. 拿week05_opencv_opengl_myTexture程式來修改
#include <opencv/highgui.h> ///使用 OpenCV 2.1 比較簡單, 只要用 High GUI 即可
#include <opencv/cv.h>
#include <GL/glut.h>
GLUquadric * quad = NULL;///要有一顆指標放頭上
float angle = 0;
int myTexture(char * filename)
{
IplImage * img = cvLoadImage(filename); ///OpenCV讀圖
cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩 (需要cv.h)
glEnable(GL_TEXTURE_2D); ///1. 開啟貼圖功能
GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖ID
glGenTextures(1, &id); /// 產生Generate 貼圖ID
glBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖ID
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖T, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖S, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); /// 貼圖參數, 放大時的內插, 用最近點
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); /// 貼圖參數, 縮小時的內插, 用最近點
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
///再貼10行GLUT並呼叫myTexture()函式
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_DEPTH_TEST);
glPushMatrix();
glRotatef(90, 1, 0, 0);
glRotatef(angle++, 0, 0, 1);
gluSphere(quad, 1, 30, 30);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit( &argc, argv );
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week05");
glutIdleFunc(display);
glutDisplayFunc(display);
myTexture("c:/earth.jpg");
quad = gluNewQuadric();
gluQuadricTexture(quad, 1);
glutMainLoop();
}
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