2024年3月14日 星期四

李先生的第四周

1.從上課軟體下載freeglut




 2.將壓縮檔解壓到桌面

3.點開freeglut後復製其連結


4.點開lib後將freeglut.a復製


5.改名為libglut32.a (124KB)



6.到codeblock開新的專案 file > project,(當名為week03_mouse_glScalef)




7.將上週的10行程式貼到這次的(
#include <GL/glut.h>
void display()
{
    glutSolidTeapot(0.3);
    glutSwapBuffers();

}
int main(int argc,char*argv[])
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week03_mouse");
    glutDisplayFunc(display);
    glutMainLoop();
}
8.修改程式碼並執行
9.修改程式碼

10.執行

11.打入新的程式碼
12.執行

13.新增新專案week04_keyboard_mouse_motion

14.新增程式碼
#include <GL/glut.h>
#include <stdio.h>
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glutSolidTeapot(0.3);
    glutSwapBuffers();

}
void keyboard(unsigned char key, int x, int y)
{
    printf("key: %c x: %d y: %d\n", key, x, y);
}

int main(int argc,char*argv[])
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week04_keyboard_mouse_motion");
    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMainLoop();
}


14.執行

15.新增程式碼
#include <GL/glut.h>
#include <stdio.h>
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glutSolidTeapot(0.3);
    glutSwapBuffers();

}
void mouse(int button, int, state, int x, int y)
{
    oldX=x;
}
void motion(int x, int y)
{
    angle+=(x-oldX);
    oldX=x;
    display();
}
void keyboard(unsigned char key, int x, int y)
{
    printf("key: %c x: %d y: %d\n", key, x, y);
}

int main(int argc,char*argv[])
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week04_keyboard_mouse_motion");
    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutMainLoop();
}
16.修改程式碼
#include <GL/glut.h>
#include <stdio.h>
float angle =0, oldX=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glRotated(angle, 0, 0, 1);
        glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();

}
void mouse(int button, int state, int x, int y)
{
    oldX = x;
}
void motion(int x, int y)
{
    angle += (x-oldX);
    oldX = x;
    display();
}
void keyboard(unsigned char key, int x, int y)
{
    printf("key: %c x: %d y: %d\n", key, x, y);
}

int main(int argc,char*argv[])
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week04_keyboard_mouse_motion");
    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutMainLoop();
}


17.執行程式


18.進入老師的網站下載課本範例

19.
解壓縮windows.zip再把data.zip解壓縮放到windows中
20.執行transformation

21.新增專案week04_translate_rotate_scale

22.修改程式碼
#include <GL/glut.h>
#include <stdio.h>
float angle =0, oldX=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glTranslatef(0.8, 0, 0);
        glRotatef(angle++, 0, 0, 1);
        glScalef(0.3,0.3,0.3);
        glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();

}


int main(int argc,char*argv[])
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week04_keyboard_mouse_motion");
    glutDisplayFunc(display);
    glutIdleFunc(display);
    glutMainLoop();
}
23.執行

24.修改程式碼
#include <GL/glut.h>
#include <stdio.h>
float angle =0, oldX=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glTranslatef(0.8, 0, 0);
        glRotatef(angle++, 0, 0, 1);
        glScalef(0.3,0.3,0.3);
        glColor3f(0,1,0);
        glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();

}


int main(int argc,char*argv[])
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week04_translate_rotate_scale");
    glutDisplayFunc(display);
    glutIdleFunc(display);
    glutMainLoop();
}
25.執行

26.新增專案
27.修改程式碼
#include <GL/glut.h>
#include <stdio.h>
float angle =0, oldX=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glRotatef(angle++, 0, 0, 1);
        glTranslatef(0.8, 0, 0);
        glScalef(0.3,0.3,0.3);
        glColor3f(0,1,0);
        glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();

}


int main(int argc,char*argv[])
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week04_translate_rotate_scale");
    glutDisplayFunc(display);
    glutIdleFunc(display);
    glutMainLoop();
}
26.執行


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