OpenGL圖學期中考 練習網站 https://jsyeh.org/gl/opengl_10_func.html
程式碼
glPushMatrix();//備份矩陣
glTranslatef(x,y,z);//移動
glRotatef(angle,x,y,z);//轉動
glScalef(x,y,z);//縮放
glBegin(GL_POLYGON);//開始畫
glColor3f(r,g,b);//色彩
glTexCoord2f(tx,ty);//貼圖座標
glNormal3f(nx,ny,nz);//打光的法向量
glVertex2f(x,y);//頂點
glEnd();//結束畫
glPopMatrix();//還原矩陣
week06-0_sample 複製12+2 程式碼 打光
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
打光的陣列宣告8行
const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };
const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };
week06-1_lighting
const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };
改打光的位置,就不會背光了
const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[] = { 1.0f, 1.0f, 0.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };
改這些可以改變燈光的顏色
去網站下載 https://jsyeh.org/3dcg10/
可以改變材質的顏色
燈光顏色
GLfloat light_Ka[]
GLfloat light_Kd[]
GLfloat light_Ks[]
燈光的位置
GLfloat light_pos[]
Week06-2_lighting_glNormal3f 打光的法向量
glRotatef(angle++,0,1,0);///對Y軸轉
glBegin(GL_POLYGON);
glNormal3f(0,0,1);///打光的法向量
glVertex2f(-1,-1);
glVertex2f(+1,-1);
glVertex2f(+1,+1);
glVertex2f(-1,+1);
glEnd();
week06-3_glm_obj_moble
更改glm.c 更改檔名 glm.cpp
glm.h跟glm.cpp 放到week06-3_glm_obj_moble
到專案裡案右鍵 add Files,加入 glm.cpp
source.zip--> transformaton.c 打開
crtl+f 收尋 glm
複製程式碼
drawmodel(void)
{
if (!pmodel) {
pmodel = glmReadOBJ("data/porsche.obj");
if (!pmodel) exit(0);
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel, 90.0);
}
glmDraw(pmodel, GLM_SMOOTH | GLM_MATERIAL);
}
data放到freeglut\bin
開檔案把.cpp跟.cdp兩個留下來
傳到github
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